The main character is the one completing the goal, for all the sense that makes. He's trying to retrieve the bear that belongs to his sister.
The main character must go through several mansions in order to reach the final mansion, which contains Anna's bear. Inside each mansion are various tasks to complete, for example killing monsters, finding switches, mazes, and many more. After some sort of boss fight at the end of each mansion, the player is able to move on to the next mansion.
The obstacles do increase in difficulty. The number and strength of the enemies will increase as well as the challenges presented. For example, the player may have to navigate through a small maze in the second mansion, but by the tenth would have a very difficult maze mixed with other elements such as switches or enemy annihilation.
I feel that the main way our protagonist would transform would be to become closer to his sister Anna. He'll become stronger and better able to fend off the enemies and will walk away with knowledge of the teddy bear trafficking world, but other than that...
For one, the character doesn't really get tired. After a certain amount of time he won't run anymore, but that's the only thing. You also don't need to sleep. XD I don't think the gun recoils as much as a real gun would...can't remember at the moment. No food needs to be eaten.
I don't think our character ever gets that kind of power. I mean, the ultimate, last weapon unlocked would surely be powerful, but that would be available towards the end or at the end of the game where it wouldn't be quite as important except for against the final boss.
I guess the weirdest element is that the game is about Tantalizing Teddies, a teddy bear trafficking ring. And you fight teddy bears. And your main enemy is a teddy bear. >.>
I think our game would be confusing, weird, and just plain strange without a story. I mean, it would be shooting teddy bears in a haunted mansion without the story.
The game forces the player to go through the house pretty much completely. You can't do anything without completing certain things like getting through the mazes or finding switches.
Goals interface is pretty much what I stated above. You have to complete the mini-goals if you want to reach the ultimate goal. In a way, Anna is a controlling character. You're completing the task for her.
Other things we could do would include making the music change when enemies are close, or you're about to die. Also changing the music when the player gets close to an important goal would incite curiosity and make the player go towards the objective.
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